[gd_scene load_steps=15 format=1]

[ext_resource path="res://images/particles/thrust01.png" type="Texture" id=1]
[ext_resource path="res://images/particles/steering01.png" type="Texture" id=2]
[ext_resource path="res://scripts/shader/ship.tres" type="Shader" id=3]
[ext_resource path="res://images/ships/transporter01_n.png" type="Texture" id=4]
[ext_resource path="res://images/ships/transporter01_c.png" type="Texture" id=5]
[ext_resource path="res://images/lights/light02.png" type="Texture" id=6]

[sub_resource type="ConvexPolygonShape2D" id=17]

custom_solver_bias = 0.0
points = Vector2Array( -4, -28, -4, -30, 4, -30, 4, -28 )

[sub_resource type="ConvexPolygonShape2D" id=18]

custom_solver_bias = 0.0
points = Vector2Array( 14, -22, 14, 30, 2, 30, 2, 28 )

[sub_resource type="ConvexPolygonShape2D" id=19]

custom_solver_bias = 0.0
points = Vector2Array( -2, 28, -2, 30, -14, 30, -14, -22 )

[sub_resource type="ConvexPolygonShape2D" id=20]

custom_solver_bias = 0.0
points = Vector2Array( 14, -22, 2, 28, -2, 28, -14, -22, -8, -28, -4, -28 )

[sub_resource type="ConvexPolygonShape2D" id=21]

custom_solver_bias = 0.0
points = Vector2Array( 14, -22, -4, -28, 4, -28 )

[sub_resource type="ConvexPolygonShape2D" id=22]

custom_solver_bias = 0.0
points = Vector2Array( 14, -22, 4, -28, 8, -28 )

[sub_resource type="CanvasItemMaterial" id=16]

shader/shader = ExtResource( 3 )
shader/shading_mode = 0
shader_param/normal = ExtResource( 4 )

[sub_resource type="OccluderPolygon2D" id=15]

closed = true
cull_mode = 0
polygon = Vector2Array( -14, -22, -6, -30, 6, -30, 14, -22, 14, 10, 16, 14, 16, 22, 14, 22, 14, 30, 2, 30, 2, 28, -2, 28, -2, 30, -14, 30, -14, 22, -16, 22, -16, 14, -14, 10 )

[node name="Transporter" type="RigidBody2D"]

input/pickable = false
shapes/0/shape = SubResource( 17 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
shapes/1/shape = SubResource( 18 )
shapes/1/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/1/trigger = false
shapes/2/shape = SubResource( 19 )
shapes/2/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/2/trigger = false
shapes/3/shape = SubResource( 20 )
shapes/3/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/3/trigger = false
shapes/4/shape = SubResource( 21 )
shapes/4/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/4/trigger = false
shapes/5/shape = SubResource( 22 )
shapes/5/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/5/trigger = false
collision/layers = 1
collision/mask = 1
mode = 2
mass = 4.0
friction = 1.0
bounce = 1.0
gravity_scale = 1.0
custom_integrator = true
continuous_cd = 0
contacts_reported = 0
contact_monitor = false
sleeping = false
can_sleep = true
velocity/linear = Vector2( 0, 0 )
velocity/angular = 0.0
damp_override/linear = -1.0
damp_override/angular = -1.0
__meta__ = { "__editor_plugin_screen__":"2D" }

[node name="Engine" type="Node2D" parent="."]

[node name="Thrust1" type="Sprite" parent="Engine"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( -8, 44 )
transform/scale = Vector2( 1, 0.5 )
texture = ExtResource( 1 )

[node name="Thrust2" type="Sprite" parent="Engine"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( 8, 44 )
transform/scale = Vector2( 1, 0.5 )
texture = ExtResource( 1 )

[node name="SteeringLeft" type="Node2D" parent="."]

[node name="Steering1" type="Sprite" parent="SteeringLeft"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( 18.4, -20.5 )
transform/rot = 90.0
transform/scale = Vector2( 0.5, 0.4 )
texture = ExtResource( 2 )

[node name="Steering2" type="Sprite" parent="SteeringLeft"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( -19.6, 25.8 )
transform/rot = -90.0
transform/scale = Vector2( 0.6, 0.4 )
texture = ExtResource( 2 )

[node name="Steering3" type="Sprite" parent="SteeringLeft"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( 18.4, -16.5 )
transform/rot = 90.0
transform/scale = Vector2( 0.5, 0.4 )
texture = ExtResource( 2 )

[node name="Steering4" type="Sprite" parent="SteeringLeft"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( -19.6, 19.8 )
transform/rot = -90.0
transform/scale = Vector2( 0.6, 0.4 )
texture = ExtResource( 2 )

[node name="SteeringRight" type="Node2D" parent="."]

[node name="Steering1" type="Sprite" parent="SteeringRight"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( -19.6, -20.5 )
transform/rot = -90.0
transform/scale = Vector2( 0.5, 0.4 )
texture = ExtResource( 2 )

[node name="Steering2" type="Sprite" parent="SteeringRight"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( 18.4, 25.8 )
transform/rot = 90.0
transform/scale = Vector2( 0.6, 0.4 )
texture = ExtResource( 2 )

[node name="Steering3" type="Sprite" parent="SteeringRight"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( -19.6, -16.5 )
transform/rot = -90.0
transform/scale = Vector2( 0.5, 0.4 )
texture = ExtResource( 2 )

[node name="Steering4" type="Sprite" parent="SteeringRight"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( 18.4, 19.8 )
transform/rot = 90.0
transform/scale = Vector2( 0.6, 0.4 )
texture = ExtResource( 2 )

[node name="Sprite" type="Sprite" parent="."]

material/material = SubResource( 16 )
transform/scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 5 )

[node name="LightFrontRight" type="Light2D" parent="."]

transform/pos = Vector2( 23.7509, -273.85 )
transform/rot = -93.0
transform/scale = Vector2( 2, 1 )
enabled = true
texture = ExtResource( 6 )
offset = Vector2( 0, 0 )
scale = 1.0
color = Color( 1, 1, 1, 1 )
energy = 1.0
mode = 0
range/height = 0.0
range/z_min = -1024
range/z_max = 1024
range/layer_min = 0
range/layer_max = 0
range/item_mask = 1
shadow/enabled = false
shadow/color = Color( 0, 0, 0, 0 )
shadow/buffer_size = 2048
shadow/esm_multiplier = 80.0
shadow/item_mask = 1

[node name="LightFrontLeft" type="Light2D" parent="."]

transform/pos = Vector2( -22.2491, -273.85 )
transform/rot = -87.0
transform/scale = Vector2( 2, 1 )
enabled = true
texture = ExtResource( 6 )
offset = Vector2( 0, 0 )
scale = 1.0
color = Color( 1, 1, 1, 1 )
energy = 1.0
mode = 0
range/height = 0.0
range/z_min = -1024
range/z_max = 1024
range/layer_min = 0
range/layer_max = 0
range/item_mask = 1
shadow/enabled = false
shadow/color = Color( 0, 0, 0, 0 )
shadow/buffer_size = 2048
shadow/esm_multiplier = 80.0
shadow/item_mask = 1

[node name="LightLeft" type="Light2D" parent="."]

transform/pos = Vector2( -76, -4 )
transform/scale = Vector2( 0.5, 1.5 )
enabled = true
texture = ExtResource( 6 )
offset = Vector2( 0, 0 )
scale = 1.0
color = Color( 1, 1, 1, 1 )
energy = 1.0
mode = 0
range/height = 0.0
range/z_min = -1024
range/z_max = 1024
range/layer_min = 0
range/layer_max = 0
range/item_mask = 1
shadow/enabled = false
shadow/color = Color( 0, 0, 0, 0 )
shadow/buffer_size = 2048
shadow/esm_multiplier = 80.0
shadow/item_mask = 1

[node name="LightRight" type="Light2D" parent="."]

transform/pos = Vector2( 76, -4 )
transform/rot = 180.0
transform/scale = Vector2( 0.5, 1.5 )
enabled = true
texture = ExtResource( 6 )
offset = Vector2( 0, 0 )
scale = 1.0
color = Color( 1, 1, 1, 1 )
energy = 1.0
mode = 0
range/height = 0.0
range/z_min = -1024
range/z_max = 1024
range/layer_min = 0
range/layer_max = 0
range/item_mask = 1
shadow/enabled = false
shadow/color = Color( 0, 0, 0, 0 )
shadow/buffer_size = 2048
shadow/esm_multiplier = 80.0
shadow/item_mask = 1

[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]

visibility/visible = false
build_mode = 0
polygon = Vector2Array( -14, -22, -8, -28, -4, -28, -4, -30, 4, -30, 4, -28, 8, -28, 14, -22, 14, 30, 2, 30, 2, 28, -2, 28, -2, 30, -14, 30 )
shape_range = Vector2( 0, 5 )
trigger = false

[node name="LightOccluder2D" type="LightOccluder2D" parent="."]

visibility/visible = false
visibility/light_mask = 2
occluder = SubResource( 15 )
light_mask = 2

[node name="Turret1" type="Position2D" parent="."]

transform/pos = Vector2( 0, -7 )

[node name="Missile1" type="Position2D" parent="."]

transform/pos = Vector2( -10, -28 )

[node name="Missile2" type="Position2D" parent="."]

transform/pos = Vector2( 10, -28 )

[node name="Reactor1" type="Position2D" parent="."]

transform/pos = Vector2( 0, 4 )

[node name="Engine1" type="Position2D" parent="."]

transform/pos = Vector2( -8, 24 )

[node name="Engine2" type="Position2D" parent="."]

transform/pos = Vector2( 8, 24 )

[node name="Internal1" type="Position2D" parent="."]

transform/pos = Vector2( 0, 14 )

[node name="External1" type="Position2D" parent="."]

transform/pos = Vector2( -8, -16 )

[node name="External2" type="Position2D" parent="."]

transform/pos = Vector2( 8, -16 )

[node name="GrapplingHook1" type="Position2D" parent="."]

transform/pos = Vector2( -10, 0 )

[node name="GrapplingHook2" type="Position2D" parent="."]

transform/pos = Vector2( 10, 0 )


